Opus-Dei: Existence After Religion™ is an atheist-themed game (with no affiliation to the catholic organisation, "Prelatura del Opus Dei") built around the world of philosophy, though no philosophical knowledge is needed to play, as it is a purely strategic card game. The philosophical foundation is however only the beginning, the next steps include expansion sets that explore historical events, politicians, artists, musicians, writers and revolutionaries of all kind.
Opus-Dei: Existence After Religion™, is a new entertaining and irreverent card game that takes place in a universe where religion is almost completely something of the past. In this world without religious dogma, the players represent rival “Zeitgeists” (Time-Spirits) competing in a battle of rational ideas to maintain ethics, morals and meaningful lives for all, by the virtue of reason!
When playing the game, a queue of potentially existing philosophers, scientists and fools are lined up for each round. These humans are worth varying amounts of points, according to their intellectual status and magnitude. It is then up to each Zeitgeist, in their turn, to create the best of them into their particular World by playing up to two cards that can serve their best interests. The player with the most points at the end of the game wins!
Every game consists of 160 cards (62 Human-cards, 96 Action-cards and 2 game-play area cards), one in-game feature (the Genesis) and the mandatory 2-page rulebook, which is also available on this website in its best revised edition, and in many languages.
This game is not a trading-card game. Each box contains one full game in itself.
A single game usually takes 40-80 minutes depending on the number of players. We recommend to play the game with 2-6 players, at the age of 16+.
Opus-Dei: Existence After Religion™ is easy and quick to learn, but difficult to master. It has a very simple game-play structure, even though luck has a very minimum influence on the outcome.
Playing the game will continuously reveal endless possibilities, as not one game ever resembles any previous due to the many incredible combinations of specific action cards. All this makes it a highly addictive game. We should know, we've been playing it every day for five years without ever getting bored!
Furthermore, every card has short but precise bonus information describing the specific philosopher, scientist or fool, or as on the action-cards, explaining the idea, term, or concept that names the given card. This means the game also can be used as a miniature work of reference in (primarily) the world of philosophy. This general concept of bonus-information will also be maintained in the expansion sets.